EYFS Guess How Many Learning Activity

Guess How Many EYFS Game

Mathematics: EYFS Guess How Many Learning Activity

This learning activity enables children to develop the skill of estimating. They are encouraged to ‘make a sensible guess’ as to how many images they can see, for example, 7 acorns or 14 beach balls. Supporting adults should allow children to quickly see the image before hiding the card, to prevent the children from counting the images! Children to then shout out their estimations or record them on whiteboards. Adults then turn the card over to reveal the numeral. Compare their estimate to the actual number of objects.
Please be advised that a range of numbers from 0-20 have been used across our ten themes. They are as follows:
Autumn: 2, 3, 4, 5, 6, 7, 8, 9
Winter: 4, 5, 6, 7, 8, 9, 10, 12
Spring: 6, 7, 8, 9, 10, 11, 12, 13
Summer: 7, 8, 9, 10, 11, 12, 13, 14
Animals: 6, 9, 11, 13, 14, 15, 16
Dinosaurs: 5, 6, 7, 8, 9, 11, 12, 13
Fairy Tales: 8, 9, 13, 14, 15, 16, 17, 18
People Who Help Us: 9, 13, 14, 15, 16, 17, 18, 19, 20
Superheroes: 7, 9, 11, 13, 15, 17, 18, 20
Transport: 11, 12, 13, 14, 15, 16, 19, 20
Download our EYFS Development Matters Statement codes.

0 votes, average: 0.00 out of 50 votes, average: 0.00 out of 50 votes, average: 0.00 out of 50 votes, average: 0.00 out of 50 votes, average: 0.00 out of 5 (0 votes, average: 0.00 out of 5)
You need to be a registered member to rate this.

Loading...

Not a member? Sign up here.

What's included in the pack?

This pack includes:

  • EYFS Guess How Many activity pages in nine different themes.
  • EYFS Guess How Many suggested questions and uses.
  • EYFS Guess How Many observation sheet with suggested links to other areas of learning and development, and characteristics of effective learning.

Development Matters Statement Links
(M-N22) Estimates how many objects they can see and checks by counting them.

Early Learning Goal
(ELG11) Children count reliably with numbers from 1 to 20, place them in order and say which number is one more or one less than a given number. Using quantities and objects, they add and subtract two single-digit numbers and count on or back to find the answer. They solve problems, including doubling, halving and sharing.

This resource is available to download with a Premium subscription.