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Pong: The Future of Electronic Entertainment Year 5 Leisure and Entertainment Whole Class Guided Reading Comprehension

Whole Class Guided Reading

This text is in the form of a magazine review about the 1962 arcade game, Pong.

National Curriculum Objectives (England)
Reading: ​English Year 5 & Year 6: Identifying how language, structure and presentation contribute to meaning
Other: History KS2: Changes in an aspect of social history, such as crime and punishment from the Anglo-Saxons to the present or leisure and entertainment in the 20th Century

Level of this Pack:
Age: 9-10
England: Year 5
Scotland: Primary 6
Wales: Year 5
Australia: Year 4/Grade 4

The pack includes:
Text with embedded differentiated questions (colour coded for ease) for the teacher to follow - allowing the teacher to ask specific questions of pupils as the text is read as a whole class.
Text without questions for the children to read and differentiated questions grouped into abilities.
Four levelled activities to complete after reading.

Complete Pack

Pong: The Future of Electronic Entertainment Y5 Whole Class Guided Reading

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Pong: The Future of Electronic Entertainment Y5 Challenge Activity

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