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The Break Dancer Coding Project

We recommend using Scratch to complete this activity. This ideal as an introduction - children follow picture instructions to control a sprite. Encourage them to press play after each step so they can learn what each step does.

National Curriculum Objective
Computing KS2: Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts

Differentiation:

Easy Follow picture instructions to insert a sprite, change costumes, wait and repeat. Children to re-create project with a different sprite that has more costume options. Aimed at Year 3 Secure/Year 4 Emerging.

Tricky Follow picture instructions to insert a sprite, change costumes, wait, glide, go to and repeat. Children to re-create project with a different sprite that has more costume options. Aimed at Year 4 Secure/Year 5 Emerging.

Expert Follow picture instructions to insert a sprite, change costumes, wait, glide, go to, duplicate, turn and repeat. Children to re-create project with a different sprite that has more costume options. Aimed at Year 5 Secure/Year 6 Emerging.

Easy Tricky Expert

The Break Dancer Coding Project - Easy (Worksheet)

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The Break Dancer Coding Project - Tricky (Worksheet)

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The Break Dancer Coding Project - Expert (Worksheet)

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