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EYFS Provision Enhancement Christmas Maths

EYFS Christmas Maths Christmas Provision Enhancement

EYFS Provision Enhancement Christmas Maths

This EYFS Provision Enhancement Christmas Maths resource includes teaching information, an observation sheet for use with the resource and a variety of activities for enhancing provision in the classroom. The activities can be used to support independent or adult led play across 7 different areas of provision. Children will enjoy exploring and learning all about different aspects of maths.

More resources for EYFS Provision and Enhancements.

Download our EYFS Development Matters Statement codes.

 

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What's included in the pack?

This pack includes enhancements to be used in all the following areas:

  • Maths
  • Creative
  • Fine Motor
  • Home Corner
  • Malleable
  • Outdoor
  • Tuff Tray

Early Learning Goals

ELG 11: Children count reliably with numbers from 1 to 20, place them in order and say which number is one more or one less than a given number. Using quantities and objects, they add and subtract two single-digit numbers and count on or back to find the answer. They solve problems, including doubling, halving and sharing.

ELG 12:
Children use everyday language to talk about size, weight, capacity, position, distance, time, and money to compare quantities and objects and to solve problems. They recognise, create and describe patterns. They explore characteristics of everyday objects and shapes and use mathematical language to describe them.

Development Matters Statement Links

(M-N2) Uses some number names accurately in play.

(M-N9) Shows an interest in number problems.

(M-S1) Shows an interest in shapes and space by playing with shapes or making arrangements with objects.

(M-N20) Selects the correct numeral to represent 1 to 5, then 1 to 10 objects.

(M-N27) In practical activities and discussion, beginning to use the vocabulary involved in adding and subtracting.

(M-S11) Orders two or three items by length of height.

(M-S12) Orders two items by weight or capacity.

(M-S13) Uses familiar objects and common shapes to create and recreate patterns and build models.

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